Traveller is a role-playing game set against a background drawn from adventure oriented science fiction.
In the distant future, interstellar travel is as common as international travel is today. The tremendous distances involved in travel between the stars dictate that such voyages take weeks, months, and even years. A situation similar to Earth in the eighteenth century is created, where communication is limited to the speed of travel, and the stage is set for adventure in a grand fashion, with all the trappings of classic science fiction: giant, star-spanning empires (good, evil, or both), huge starfleets, wily interstellar merchants (or pirates, depending on your point of view), complex diplomatic maneuvers, larger-than-life heroes, heroines, and villains.
— The Traveller Book
The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 - 2013 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises's copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.
GURPS Traveller is a registered trademark of
Steve Jackson Games. All rights are reserved by Steve Jackson Games.
Any use of Steve Jackson Games' copyrighted material or trademarks anywhere on
this Web site and its files should not be viewed as a challenge to those
copyrights or trademarks. Any Steve Jackson Games material is used here in
accordance with the Steve Jackson Games
online policy and notification has been given to Steve Jackson Games in
accordance with that policy.
Materials producted by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.
This site was created by Joshua Bell. You are welcome to send email with any comments, suggestions, bug reports, praise, or offers of help to email@example.com.
Author, source, and publisher information for all sectors can be found on the Traveller Map Credits page.
A "Wish List", including known issues, can be found on the Trello TravellerMap.com Wish List.
About This Site
This site was inspired by many sources, most promimently some of the treasured posessions from my childhood: the Imperium Map poster which provided an overview of known space in the Classic Traveller era; the Spinward Marches poster included with Deluxe Traveller; and the Atlas of the Imperium, which provided cursory maps of all sectors of the Third Imperium. In the early 1980's, using these and the classic Alien Modules, I carefully pieced together a map of known space on paper. I also dutifully entered the Sector Generator BASIC program into my Apple II and spent endless hours trying to coax a decent map from a dot-matrix printer.
In early 2005, after a hiatus from Traveller of nearly 20 years, I purchased a copy of the GURPS Traveller rulebook, which includes a map of charted space within the frame of an imaginary computer-based map viewer. I first saw this within weeks of Google Maps appearing, and was inspired to create a functional version of the map viewer using contemporary Web technologies. I was also inspired by the many other online Traveller map resources and desktop applications such as Jim Vassilakos' venerable Galactic.
Starting in 2013, this site hosts the official data files of the Traveller 5 Second Survey effort, as well as older published data and unofficial fan submissions.
Use the search field to look up worlds, subsectors and sectors
by name. By default, searches use "prefix" search. So
reg will find the Regina system and the Regina
subsector, among others.
You can use
? as wildcards.
matches zero or more characters, so
*ward will find the Spinward Marches
? matches exactly one character, so
find the Terra system.
uwp: to search UWPs. For example,
uwp:*-g will find tech level 16 worlds.
like: to find similar-sounding words. For example,
like:caboodle will find Capital.
exact: to find exact matches. For example,
exact:sol will find Sol subsector, but not the Solomani Rim sector.
Multiple words form an "and" search. For example,
sol ri will
find the Solomani Rim sector, but not the Sol subsector.
will find all worlds starting with C that are tech level 15.
How It Works
The server providing the map tiles is running Microsoft's IIS with a custom image generation service implemented in C# using ASP.NET and GDI+ (via PDFsharp) to render the tiles.
The map data comes from two sources. The macro-scale data - comprising the governmental borders and rifts is based on classic publications such as the Imperium Map poster released by GDW in the early 1980s. The micro-scale data is derived from sector data in ".sec" format. Official data from the Traveller 5 Second Survey effort is used where available.
Most of the data that allows the site to function is exposed by various APIs over HTTP and can be used by other sites and applications. See the API Documentation for more details.
The aspect ratio of the map follows the Classic Traveller convention of hexagonal parsecs, so parsecs are cos(30°):1 rather than square. This means that the map on this site matches the Classic Traveller resources such as the Imperium Map, maps in the Alien Modules, the Spinward Marches and Solomani Rim modules, and hexagonal subsector maps. The maps may appear distorted when compared with square-based maps such as the Atlas of the Imperium or MegaTraveller-era publications.
When zoomed out to larger scales, the stars are rendered pseudo-randomly rather than trying to display the actual system data. This maintains the appearance of the Imperium Map poster. Rifts are simply left empty. At extremely large scales the structure of Milky Way galaxy is represented using an illustration by Robert Hurt (SSC), JPL-Caltech, NASA, circa 2005.
The map features shown at various zoom levels are arbitrary; I settled on them by trial and error. Although some view toggles are exposed by the controls, most are hard-coded. Here is a rough guide, with scale in pixels/parsec.
|Random Star Field||•||•||•|
|Worlds (Full Data)||•||•|
- Follow the Grand Tour route that the intrepid adventures from The Travellers' Digest took.
- Follow the Arrival Vengeance - Archduke Norris' last desperate attempt to save the Third Imperium.
- See the locations of FASA adventures set in the Far Frontiers sector.
- You have followed the Zhodani Core Route all the way to the core, haven't you?